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Each character (and there are a couple of different ones to select between), has a standard mix of fast, strong attacks and special abilities, and there are naturally cooldowns for the special abilities to stop you using them too frequently. It’s a brutally painful grind from the opening seconds. I don’t mean that it’s fun at first, either. That stuff ranges from common enemies that are barely animated, through to magic-wielders and whirling dervishes of doom. Once you’ve done that, you’ll be allowed to leave the town, where you’ll be transported to whatever location the mission’s in, and from there you wander around, killing stuff until the mission is over with.
#Clunky hero review upgrade#
There’s a little hub town that you’ll use to upgrade equipment and your character’s strength, and then there’s a billboard, which you use to accept missions. The game itself is really simple, and borrows heavily from the Monster Hunter structure.
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But, the Switch is the “in” console at the moment, so ports like this one are probably to be expected to go with the good stuff. It was trashy on its original release on the PlayStation Vita, and on the very long list of games I’d like to see released on the Nintendo Switch, this one is nowhere close to it.
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